Relentless Precision #35124791
Game studiosENcompetitive gamingshooter communityskill-based recruitment
Description
Welcome to [Relentless Precision] LS code or any game code: 35124791 Where only the best survive. We are an elite squad of precision shooters, and entry is reserved for the most skilled players only. No aim-assist, no mercy just pure talent and skill. Whether you're taking down opponents with headshots or mastering every shot with deadly accuracy, we expect nothing less than perfection. 🔫 Requirements to Join: Proven aim skills. Consistent performance in competitive matches. Ability to adapt and dominate under pressure. This is not just a group it's a community of top-tier shooters. If you think you have what it takes to be one of the best, prove it. Only the strongest shooters rise to the top. Do you have the aim to make the cut?
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 18 Aug 2026, 14:03 | 18 | first reading |
Ownership
Owned by Divine4Her (@chikhoatouring) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
Divine4Her (@chikhoatouring) — {👑} Founder (rank 255)
W_arrior (@a123James123a) — {I} Recruit (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.