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Realtime Horrors

Realtime Horrors #35329024

186
members (measured 10 Oct 2026, 03:26 UTC)
16 December 2024
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENbug reportinggame developmentcommunity support

Description

Report bugs/glitches and we will fix them ASAP. Thanks for being here 🖤

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
10 Aug 2026, 22:03186first reading

Ownership

Owned by @ZebbTheDev as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Experiences

0
players in this group’s experiences right now
53,647
lifetime visits across 1 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

@ZebbTheDev — Owner (rank 255)

@CodedAway — Admin (rank 254)

@SkilledCrusader — Admin (rank 254)

@ProfoundDe — Member (rank 1)

TyMiracleTrezneice (@akaprincess67) — Member (rank 1) terminated

SG_jason (@OMNKILLERSANS23) — Member (rank 1)

Xinyi (@lovelykitty1265) — Member (rank 1)

Thorn_Rook (@CountBramStoker) — Member (rank 1)

Zaning (@Zaning_God) — Member (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner1
Admin2
Member186
Member183
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.