ST: Flush Battle Community #35345849
Game studiosPTgamingcommunityrules
Description
Sejam-bem vindos(as) a comunidade do jogo ST: Flush Battle Aqui você pode relaxar e ficar informado sobre o jogo. Regras: -Sem praticar abuso psicológico -Não usar xingamentos fortes -Não spammar mensagens -Não enviar textos que parecem um livro de 300 páginas -Não pedir por ranks sem merecer Mais regras serão adicionadas em breve :3
Written by the group; not a statement by this register.
Membership history
Growth
| Measured (UTC) | Members | Change |
|---|---|---|
| 16 Oct 2026, 17:02 | 174 | -1 |
| 28 Sept 2026, 15:52 | 175 | +1 |
| 20 Sept 2026, 01:51 | 174 | +1 |
| 17 Sept 2026, 14:21 | 173 | +1 |
| 9 Sept 2026, 13:30 | 172 | +1 |
| 9 Sept 2026, 09:40 | 171 | +1 |
| 20 Aug 2026, 03:40 | 170 | +2 |
| 10 Aug 2026, 12:17 | 168 | first reading |
Ownership
Owned by NoobyWobbie (@qwertyuiopmnbvb) as measured.
Claimed by user #3648611560 — observed between sweeps, detected 10 Aug 2026, 19:43 UTC
Detection dates bound when a change was seen by this register, not when it happened.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
NoobyWobbie (@qwertyuiopmnbvb) — Group Owner (rank 255)
I_H (@isaque_humano) — Game owner (rank 254)
exu_Sollanum (@SollanumWillow) — Community (rank 1)
SpeakerConstractor (@tvman567904) — Community (rank 1)
etan1 (@Loogie711) — Community (rank 1)
player (@Earth18167) — Community (rank 1)
NathanYT (@Hrrw95) — Community (rank 1)
Plunger (@d8thfjt) — Community (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.