VelocityWorks. #35378224
Game studiosENgame developmentasset creationcommercial services
Description
VelocityWorks | Crafted Assets. Limitless Possibilities. VelocityWorks creates premium ready to use assets for your games. From vehicles and buildings to scripts, UI, and custom development services, we provide high quality products designed to bring your projects to life. Why choose VelocityWorks? We focus on quality, reliability, and modern designs to deliver assets that stand out in the development community. Join VelocityWorks today.
Written by the group; not a statement by this register.
Membership history
Growth
| Measured (UTC) | Members | Change |
|---|---|---|
| 3 Oct 2026, 05:47 | 19 | -1 |
| 19 Sept 2026, 06:21 | 20 | +1 |
| 27 Aug 2026, 03:34 | 19 | -1 |
| 12 Aug 2026, 06:42 | 20 | first reading |
Ownership
Owned by code4_avi (@who1s_avi) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
code4_avi (@who1s_avi) — Founder & CEO (rank 255)
@El4viator — Board of Directors (rank 252)
Liket (@liket08) — Building Division (rank 244)
Blake (@blakeaus10) — Building Division (rank 244)
Max_Verstappen (@BlueArcher84) — Verified Developer (rank 231)
@tlgkarahan — Customer (rank 1)
versa1ce (@TotallyAlexPlayz) — Customer (rank 1)
@Not_A1v — Customer (rank 1)
Kibbeh (@OriginalDeskyy) — Customer (rank 1)
Ventrus (@VentrusRBX) — Customer (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.