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FREEFALL [AOT] #35401957

1
members (measured 4 Oct 2026, 07:35 UTC)
29 December 2024
created (per Roblox API)
10 August 2026
first measured by this register

Description

FREEFALL is a difficult game with permanent character loss. Losing characters is a part of the game that should be expected. Seek out your destiny within the walls and unravel the mysteries of a dying world. Discover and create powerful abilities, find unique strengths, and develop your character into a force to be reckoned with. Desperately try to escape the horrors that lurk just beyond the walls, or become the worst villain known to man. Whatever you do, it's your story to be told.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
4 Oct 2026, 07:351first reading

Ownership

Owned by silly silly (@Kiratsua) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Experiences

0
players in this group’s experiences right now
13
lifetime visits across 1 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

silly silly (@Kiratsua) — Owner (rank 255)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner1
dev0
Member1
waved0
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.