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寂国&ナイトブラ国プレース管理グループ

寂国&ナイトブラ国プレース管理グループ #35514590

60
members (measured 28 Aug 2026, 20:18 UTC)
19 January 2025
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosJAgame promotiongroup managementjapanese community

Description

ゲームリンクはコチラ https://www.roblox.com/ja/games/100593062451953/unnamed#!/game-instances

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
14 Aug 2026, 19:1760first reading

Ownership

Owned by N4N_JPN (@haru068234) as measured.

Experiences

0
players in this group’s experiences right now
967
lifetime visits across 1 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

N4N_JPN (@haru068234)奥の神(所有者) (rank 255)

RED (@Sgdjgzdh)国王 (rank 254)

RUI_SO (@Kippugaa)幹部 (rank 150)

@roblox_user_3309066866交渉先の方々 (rank 2) terminated

犬走ベイリ一 (@LAPD911POLICE)交渉先の方々 (rank 2)

Josefh (@roblox_user_3866683336)市民 (rank 1)

Karasi (@vVl_KVv)市民 (rank 1)

unohana (@Angrychan40)市民 (rank 1)

KONN (@aaaaaaaaakonn)市民 (rank 1) terminated

@TAMAGO_NARINGO市民 (rank 1)

cozmo (@cozmoppqq)市民 (rank 1)

joji (@ERFCB678)市民 (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

奥の神(所有者)1
国王2
幹部4
教官1
国王親衛隊0
警察隊・憲兵隊3
仮警察隊・仮憲兵隊0
交渉先の方々9
メンバー60
市民40
ゲスト0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.