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Stressed & Suppressed Studio

Stressed & Suppressed Studio #35572150

24
members (measured 22 Sept 2026, 18:57 UTC)
1 February 2025
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENhorrorgame developmentimmersive gameplay

Description

Stressed & Suppressed is an independent Roblox studio focused on creating gritty, dark, and high-intensity games built around tension, risk, and immersion. Our projects emphasize atmosphere, consequence, and gameplay that refuses to hold the player’s hand. Stressed & Suppressed also explores dark horror experiences, emphasizing psychological pressure, isolation, and unsettling atmosphere rather than cheap scares. We don’t chase casual thrills. We create experiences built on tension, risk, and intensity.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
30 Aug 2026, 09:4424first reading

Ownership

Owned by ufoix (@Raechevel00) as measured.

Members we’ve seen

ufoix (@Raechevel00)Lead Developer (rank 255)

NotSpecialAsian (@Farlan9)Tester (rank 2)

whywersky (@MrArtemsmile)Player (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Lead Developer1
Developer0
Community Manager2
Head Moderator1
Builder/Modeler0
Moderator1
VFX/Other0
Content Creator1
Tester8
Member24
Player10
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.