Rákóczi's War of Independence Team #35713432
Game studiosENgame developmenthistorical simulationrecruitment
Description
🔹 Welcome to "Rákóczi's War of Independence Team"! 🔹 We are developing a historical FPS game based on the Rákóczi's War of Independence (1703-1711) in Roblox. Our goal is to recreate the battlefields of the early 18th century and provide players with an immersive combat experience. 🔥 About the Game Historical FPS set in Hungary during the 1700s Team-based battles: Kuruc army vs Habsburg forces Realistic musket combat & cavalry warfare Maps based on real historical battles 💡 Current Development ✅ Kuruc peasant soldier uniform 🔨 Map: Battle of Szentendre (1705) [WIP] 🔫 Weapon: Flintlock musket [WIP] ⚔️ Game mode: Team Deathmatch [WIP] 👥 Looking for Developers & Testers! We welcome developers, testers, and historical enthusiasts who are interested in this project. If you want to contribute, feel free to join!
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 10 Sept 2026, 07:53 | 2 | first reading |
Ownership
Owned by @sokotoball as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
@sokotoball — Owner (rank 255)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.