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Emergency Washington #35770239

2
members (measured 14 Oct 2026, 15:54 UTC)
21 March 2025
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENroleplayemergency-servicessimulation

Description

Protect, Rescue, Live—your story begins in Emergency Washington. 👮 Law Enforcement Serve and protect the citizens of Washington. Patrol the streets, respond to incidents, and ensure public safety. 🚒 Fire & Rescue Be the first on scene when disasters strike. Fight fires, rescue civilians, and provide emergency care. 🚑 EMS Department Every second counts. Provide life-saving care and transport patients to the hospital in critical situations. 🛠️ Department of Transportation Keep Washington running. Clear roadblocks, fix hazards, and ensure the safety of road users.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
14 Oct 2026, 15:542first reading

Ownership

Owned by user #8170307233 as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

Edwinnn (@Edwinnn_0516) — Developer (rank 222)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner Edwin1
Community Manager0
Developer1
Moderator0
Tester0
Contributor0
Community Members0
Member2
访客0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.