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3rd Vauhgrey/Grenland Battalion (Airship Assault)

3rd Vauhgrey/Grenland Battalion (Airship Assault) #35834128

16
members (measured 16 Sept 2026, 13:46 UTC)
5 April 2025
created (per Roblox API)
10 August 2026
first measured by this register

Game fan groupsENAirship AssaultCommunity GroupGaming Clan

Description

The 3rd Vauhgrey/Grenland Batallion are a group formed on the 3rd of November 2024. We strive for community communication and nontoxicity in the roblox game 'Airship Assault'. We are unrecognised by the developers and have no place in lore. Occasionally we will band together and 'raid' a server, using our communication to our advantage, while typing to the rest of our team in chat. Our commanding officers/founding members: Theaverage/haggleaccepted. ala.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
14 Sept 2026, 14:1216first reading

Ownership

Owned by ala (@alawesome166) as measured.

Members we’ve seen

ala (@alawesome166)Commanding-Officer (Group Owner) (rank 255)

Butter_Noob (@mi432986)Conscript (rank 1)

FermeLaPorte (@LpirateX)Conscript (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Commanding-Officer (Group Owner)1
Commanding-Officer1
Officer0
Sergeant Major (Command)1
Sergeant0
Corporal1
Member16
Conscript12
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.