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[FPS] First Person Shooting

[FPS] First Person Shooting #35888467

3
members (measured 17 Oct 2026, 19:00 UTC)
19 April 2025
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENshootercompetitivegaming

Description

🔫Welcome to FPS Shooting Combat, a first-person shooter experience that blends strategy, skill, and fast-paced action! Dive into immersive battles where operators equipped with weapons compete in dynamic environments. Earn your way by dominating the leaderboard as the ultimate shooting champion. With engaging mechanics, vibrant visuals, and thrilling game modes, FPS Shooting Combat offers endless excitement for players who love the challenge of precision and teamwork. Join us now and become a part of the action-packed community!🔫

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
25 Aug 2026, 01:353first reading

Ownership

Owned by beneren (@eren1eren12eren31) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

beneren (@eren1eren12eren31) — Owner (rank 255)

@KessokuBandFans — Üye (rank 1)

Bursaligt (@DevilScroens) — Üye (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner1
Admin0
Member3
Üye2
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.