Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Accidental Headshot

Accidental Headshot #35946968

4
members (measured 13 Oct 2026, 19:27 UTC)
3 May 2025
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENcasual gamingsocial communityFPS

Description

“It wasn’t skill… it was destiny.” We never really aim, but somehow—it hits. Accidental Headshot is the team that lands headshots by pure luck, throws grenades “just for fun,” and still ends up winning. Between laughter, friendly fire, and those clutch moments no one can explain, we play for the chaos, the fun, and the memories. ⚠️ Disclaimer: Accuracy not guaranteed. Good vibes absolutely are.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
18 Aug 2026, 18:114first reading

Ownership

Owned by Terminator (@didididi2010) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Experiences

0
players in this group’s experiences right now
21
lifetime visits across 1 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

Terminator (@didididi2010) — Propriétaire (rank 255)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Propriétaire1
Admin1
Image maker1
Member4
Membre1
Invité0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.