Asylum Life Community Affairs Team #35958166
Game studiosENcommunity managementplayer supportgame development liaison
Description
The Community Affairs Team is responsible for building, stimulating, and promoting an inclusive & engaging environment within Asylum Life. We focus on building the community both inside and outside of the game by working to bridge the gap between the player base and development, ensuring that players feel seen and heard. We aim the spotlight at creativity within the community, work to improve player retention, and maintain an overall positive atmosphere for users. Apply to join us when applications are up in the community server!
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 10 Aug 2026, 13:02 | 44 | first reading |
Ownership
Owned by illusional (@i_llu) as measured.
Members we’ve seen
illusional (@i_llu) — Community Manager (rank 255)
@infiniteIyepic — Project Lead (rank 254)
Lifey (@edgylifey) — Oversight (rank 253)
@redorlia — Committee Leads (rank 250)
User (@User9684) — Developers (rank 249)
@protoniic — Creator Committee (rank 15)
adam1o (@adxmfd) — Creator Committee (rank 15)
Moon (@Cosmic_Nightfallz) — Event Committee (rank 10)
Charlie (@Charlieisdanoob) — Production Assistance (rank 3)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.