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Life in Death Devs #36007521

3
members (measured 24 Aug 2026, 04:26 UTC)
19 May 2025
created (per Roblox API)
10 August 2026
first measured by this register

Description

Life in death An asymmetrical horror game that is inspired by dead by daylight and aims to not be associated with forsaken due to that game's heavy controversy. Instead of being able to select your killer and survivor, you will have to select a pack, these packs will have a killer and survivor that you will be forced to use, you cannot switch packs if your just about to be killer. The more killer points, the closer you are to being killer! All rounds won’t end until all objectives are completed, or all survivors have died. When all objectives are complete, checkpoints will appear around the map, the survivors will have to get to one, each time a survivor gets to one they will be sent back to the lobby & the checkpoint will be removed so the remaining survivors must find another. The last survivor will be forced into LMS (last man standing: when there is only one survivor remaining, forcing them to survive a 2-minute chase with the killer).

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
24 Aug 2026, 04:263first reading

Ownership

Owned by user #1291766743 as measured.

Members we’ve seen

yin (@rickyhersheynumber2)Admins (rank 254)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.