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Team FrZN

Team FrZN #3655222

11
members (measured 28 Sept 2026, 03:51 UTC)
11 December 2017
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENesportscompetitive gamingteam recruitment

Description

Team FrZN is a Semi-Professional/Professional organisation competing in different games such as CBRO, CSGO and COD. Team FrZN was established on the 7th of September 2017 and was originally just a CBRO team until it's expansion phase that started on the 19th of November 2017. [CBRO] Team FrZN has won 2 minors in the past, had an unbeaten streak of 43 wins in a row. - Team Dcord: QA5VuAB < Code ~ This is the start of our major journey and we are all looking forward to see what our team will be doing in the future ~ Team FrZN is owned by XxAvfcKillerXx (FroZenFlaw).

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
28 Sept 2026, 03:5011first reading

Ownership

Owned by bludzn1eg (@XxAvfcKillerXx) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

bludzn1eg (@XxAvfcKillerXx) — Owner (rank 255)

Ben (@skylaismycat) — Member (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner0
Admin0
Member11
Member10
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.