MadHunt Studios #370428729
Game studiosENroleplayemergency servicesgame development
Description
🛡️ Welcome to MadHunt Studios - Creating immersive, high-quality Roblox roleplay experiences At MadHunt Studios, we're dedicated to building realistic and engaging games that bring communities together. From emergency services and public safety to civilian life, our goal is to deliver polished experiences with attention to detail and professionalism. 🚔 Our Focus • Law Enforcement Roleplay • Fire & Rescue • Emergency Medical Services (EMS) • Civilian Roleplay • Realistic maps, vehicles, and systems 🌟 Our Mission To create fun, immersive, and community-driven roleplay experiences where every player has a place. 📢 Stay Connected • Follow the group for updates. • Join our communications server for sneak peeks, announcements, and community events. • Respect all players and staff to help keep our community welcoming. Built by passionate developers. Powered by the community.
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 21 Sept 2026, 10:00 | 2 | first reading |
Ownership
Owned by @mxdivii as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
@mxdivii — Member (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.