Blurred Vision Group #376086637
Description
Who are we? We are an indie video game studio formed by a group of friends. We discovered our passion for creating virtual environments and digital art by combining our talents and ambitions through past projects across different platforms. - What's our main goal? Our goal is to showcase our skills as a team of developers and one day establish a formal game studio as a company. For now, we aim to prove that anyone, from anywhere and with minimal resources, can create original and exciting projects. The only true requirements are dedication and consistency. - How many people are involved within this studio? Currently, fewer than ten of us are actively involved in developing this studio. In the future, we hope to expand and create opportunities for talented individuals who may not know where to showcase their abilities or how to put their game-related hobbies into practice. You can learn more about us at our website blurredvision.dev, or chat with us directly on our official DC!
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 20 Aug 2026, 11:49 | 9 | first reading |
Ownership
Owned by Telesto (@TelestoDev) as measured.
Members we’ve seen
Telesto (@TelestoDev) — Founder (rank 255)
@vicdanrex07 — Member (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.