BlockBattle #3800944
Game studiosENteam deathmatchbase buildingcustom skins
Description
Welcome to the BlockBattle Official Group. This is a game where you can build Bases, Tunnels, Forts and more while fighting for victory. You can play on 3 different game modes: Team Deathmatch: This mode is a simple 25v25 Team Deathmatch that lasts 30 minutes Team Deathmatch Endless: You can play and build for however long you want in an intense 25v25 match Team Deathmatch Elimination: Be the last team standing our of 5 teams You will also be able to pick cool character skins, Customize your weapon loudouts and more. Perhaps you want to have a game night with all of your friends? Well there is a party mode just for that. This mode allows you to start a friend only match, however you won't earn money or EXP from this mode. Have fun and make sure to keep the community a non-toxic one. Our Server:GHJuyvy Tired of the Normal Default Skin look? Join VirtualArt Studios for some cool Camo's and Skins: https://www.roblox.com/My/Groups.aspx?gid=4221867
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 18 Sept 2026, 10:24 | 5 | first reading |
Ownership
Owned by SupaMario (@Banchy101) as measured.
Members we’ve seen
SupaMario (@Banchy101) — Game Director (rank 255)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.