The gaming squad by. Me #3899250
Game studiosENgaming communitygroup rulesgame development
Description
Welcome to Syrup bois Group: Syrup Games! (It's new name) please follow the rules. Don't bully that's not cool at all Don't beg for robux Don't beg to get higher rank you gotta earn it Don't start drama here please unless it's really worthy. Do not be toxic Respect admins (unless their really rude to you) Admin rules: Same rules for you but some extras no admin abusing Do not aim at certain players for no reason Have a reason for kicking and banning If other things happen other rules will be added Follow these rules, you have a few chances and then you'll get kicked. Note: I'm keeping the old games (or at least some) here but I am making new and better games.
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 10 Aug 2026, 22:50 | 101 | first reading |
Ownership
Owned by Xeno (@Xenohyla) as measured.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
Xeno (@Xenohyla) — Syrup boi (rank 255)
SolZ (@SuperKingfighterkid) — Admin (rank 253)
Emerald_Watso (@EthanX2109) — Member (rank 1)
@JoeyD2015 — Member (rank 1) terminated
SerialDesignationV (@grmmmmmm) — Member (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.