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Asturite Corporation

Asturite Corporation #4242170

27
members (measured 24 Aug 2026, 05:29 UTC)
30 June 2018
created (per Roblox API)
10 August 2026
first measured by this register

RoleplayENroleplayfictional-universeinactive

Description

The Asturite Corporation is a sub-group of Turion Software. This group was originally created as my friend, Jimonogamer, and I wanted to have groups to represent our separate corporations in our custom-made universe that we could have as groups. However, this has effectively gone completely unused and irrelevant since we began world-building on a greater scale. The Asturite Corporation primarily remains as a memory to the original times as well as one of the base corporation groups people can join if they wish to support us.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
24 Aug 2026, 05:2927first reading

Ownership

Owned by user #209497527 as measured.

Experiences

0
players in this group’s experiences right now
91
lifetime visits across 1 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

MichealJ (@vilkwasce)Member (rank 253)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner1
Co-Owner1
Member24
Developer1
Member27
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.