The Seaside Association #4323633
Game studiosENgame developmentcommunity buildingvirtual economy
Description
| The Seaside Association | "Taking the next step into a new direction." Seaside is more than just a community. We are innovators taking the next large leap in creating amazing games and communities across the globe. We are going to bringing new content that never been seen before in games/servers that everyone has played in before. Some of the games we will create are but are not limited to - Cafe's, Bakeries, Hotels/Resorts, Cities, Clubs & more. But we can't do all of this by ourselves, which is why we need your support! Buying in-game items will help us grow and provide awesome incentives to players like you. We're excited for the future and for what is coming next. Want to talk with the rest of the community? Join our communications server - yb7ze2T | Founded by NinjagoRBLX to create a better future of ROBLOX. © 2018 The Seaside Association
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 8 Oct 2026, 10:38 | 6 | first reading |
Ownership
Owned by @PhewoTV as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
@PhewoTV — Owner (rank 255)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.