Marblex Studio Community #436618771
Game studiosENatmospheric-gamesstory-drivenmystery
Description
Marblex Studio is a team that creates atmospheric games with stories, mysteries, and engaging gameplay. We love making unique adventures filled with tension, эмоtions, and memorable moments that stay with players for a long time. Our goal is not just to make games, but to create entire experiences that players want to dive into again and again. We are always coming up with new ideas, experimenting with different concepts, and trying to surprise players with every project we make. There are still many exciting stories, mysteries, and new worlds ahead. And we will continue creating games that keep you interested and entertained every step of the way.
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 10 Nov 2026, 00:01 | 3 | first reading |
Daily: the last measured count of each UTC day. Days with no new reading have no point. The full per-reading record is in the CSV and JSON downloads below.
Ownership
Owned by @Cas28Modr07 as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
@Cas28Modr07 — Owner (rank 255)
TheOneAndOnly (@gmuy16) — Member (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.