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Team Abyssal Dread

Team Abyssal Dread #440079811

22
members (measured 12 Aug 2026, 22:31 UTC)
12 November 2025
created (per Roblox API)
12 August 2026
first measured by this register

Game studiosENgame developmenthorror gamesrecruitment

Description

Hello everyone! We are the creators of Sonic.exe: Fleetway's Abyss, Echoes of the Abyss and creators of the first launch called By Kaleb 1.4 but we are no longer affiliated with Kaleb. The Team Creator is MelodyStarshine5678 aka RosyRascally. I make these games as passion projects. I gotta thank my team for making it this far. These builds have TDReborn code inside them but they are being recoded fully. They will have unique characters and abilities. We are still looking for more coders, map creators, model riggers, voice actotrs and more. We make sure to credit everyone inside the game and discord server. For joining the team please have Discord. We prefer to have a good communication while making code. That way we dont interfer with each others work.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
12 Aug 2026, 12:3022first reading

Ownership

Owned by RosyRascally (@MelodyStarshine5678) as measured.

Members we’ve seen

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner1
Admin0
Member22
Member21
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.