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CivilTECH

CivilTECH #4663450

6
members (measured 12 Oct 2026, 17:17 UTC)
12 January 2019
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENroleplaydevelopmentcity_building

Description

Welcome to CivilTECH The Development Studio and Team that creating Realistic City Role-play group community Current Project: State Of Misthill Want to become a Developer for our NEW PROJECT? Apply below:

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
9 Oct 2026, 08:216first reading

Ownership

Owned by @CivilTECH as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Experiences

0
players in this group’s experiences right now
7
lifetime visits across 1 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

@CivilTECH — CivilTECH (rank 255)

JakeForce5Studios (@swagskygrim35) — Head Developers (rank 14)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

CivilTECH1
Head Developers3
Development Moderator team0
Builders0
Scripters0
Vehicle Developers0
Interior designers0
Graphic Artists0
Terrain Developers0
UI Designers0
Contractors0
Contributors0
Member6
Fan base2
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.