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Prismplay Studios

Prismplay Studios #4670702

6
members (measured 12 Oct 2026, 17:18 UTC)
15 January 2019
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmentpaid opportunitiesrecruitment

Description

If you are looking to be a game dev look no further(literally like 10in from your face)and join this group. If you are also looking to get paid this will happen after there is enough in the group funds to commence payouts. SOOOOOOOO JOIN IF YOU CAN ALSO THIS IS A REQUEST AND POSSIBLY GET DENIED SOOOOOO IF YOU GET DENIED IT MAY NOT BE ME.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
12 Oct 2026, 00:236first reading

Ownership

Owned by Homelander (@kingbach333) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Experiences

0
players in this group’s experiences right now
5
lifetime visits across 2 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

Homelander (@kingbach333) — Owner (rank 255)

Drizzy (@GameslayerPlayzYT) — Member (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner1
Admin3
Developer0
Member6
Member2
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.