Sloth Military #4712289
Game studiosENgame developmentprivate grouppersonal project
Description
Hi! Welcome to the Sloth Military! Now I know what your thinking "eddie12560, seriously another military roleplay game? Seriously there are so many of these types of groups already and _" BE QUIET STOP TALKING! This isn't a military roleplay group. I mean it used to be, but it was unsuccessful. So now we make games and stuff. Also you're probably wondering why the group name is the way it is... I couldn't change the group name; also I like sloths and I like military stuff so I put two and two together and this is just the name that I came up with so deal with it. This group is currently private because I need to add more content so yeah uhhhh. Enjoy!
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 26 Sept 2026, 00:13 | 5 | first reading |
Ownership
Owned by Eddie (@eddie12560) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
Eddie (@eddie12560) — eddie12560 (rank 255)
Cloudy (@xxAnnlyn10xx) — xxAnnlyn10xx+Squidwardthecashier3 (rank 254)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.