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United States Military Academy [Rebranded]

United States Military Academy [Rebranded] #48198672

5
members (measured 8 Oct 2026, 08:18 UTC)
15 July 2026
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgaming communitygame developmentsocial group

Description

👋 Welcome to USAM! Thanks for stopping by! This is the official home of USAM on Roblox. We are a community dedicated to creating awesome games, hanging out, and having a blast. Check out our games tab below to see what we've been working on! 🌟 Why Join Us? By clicking that Join Group button, you'll get: ⚡ Special perks in our games. 📣 First updates on new releases and announcements. 💬 A cool community to chat and hang out with. Be sure to respect one another on the group wall, and have fun! 🎉

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
28 Sept 2026, 21:105first reading

Ownership

Owned by Martinez (@gamerjos22nl) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

Martinez (@gamerjos22nl) — Owner (rank 255)

SigAzar (@Thesig_53) — Member (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner1
Admin0
Developer0
Officer0
Recruit0
Member5
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.