World Conquest Development #4906573
Game studiosENgame developmentscriptingbuilding
Description
𝗪𝗢𝗥𝗟𝗗 𝗖𝗢𝗡𝗤𝗨𝗘𝗦𝗧 𝗗𝗘𝗩𝗘𝗟𝗢𝗣𝗠𝗘𝗡𝗧 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 𝗔𝗕𝗢𝗨𝗧: World Conquest Developers develop the game, through scripting or building, fixing bugs and errors, adding new features, and ensuring continued entertainment through updates. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 10 Aug 2026, 17:35 | 26 | first reading |
Ownership
Owned by Phibun (@Phibunsongkhram) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
Phibun (@Phibunsongkhram) — Chairman (rank 255) terminated
@BetterNotDie — Official Developer (rank 8)
noorullah (@SadozaiNoorullah) — Development Staff (rank 7)
cereal (@creamycereall) — Research and Accuracy (rank 4)
Alderisio (@bereghosttheboy) — Quality Assurance (rank 3) terminated
Defined (@Definedd) — Unassigned/Contributor (rank 1)
@AkashicArchives — Unassigned/Contributor (rank 1)
caluoravetla (@kolubachar) — Unassigned/Contributor (rank 1)
@bitolya — Unassigned/Contributor (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.