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Rushed & Mediocre Productions Studio

Rushed & Mediocre Productions Studio #4978512

13
members (measured 12 Oct 2026, 17:38 UTC)
12 June 2019
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmentclothing designprivate group

Description

Welcome! This group has recently been rebranded because the old name was bad. The thumbnail is a work-in-progress. Expect some updates and potentially games. Maybe t-shirts and clothes? Though they will be low quality. Only those on my friends list can join. All other requests will be denied. Same goes for group allies. Since this group is invite only, all members, including low ranks, can make group shouts. These are only visible to group members.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
3 Sept 2026, 15:4113first reading

Ownership

Owned by @hoosierdoosier as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

@hoosierdoosier — Owner (rank 255)

Rex Cogidubnus (@triforce999999) — Administrator (rank 254)

Glitch (@Fatal_SystemError) — Administrator (rank 254)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner1
Administrator7
Developer0
Member5
Member13
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.