Project:Milsim - ROBLOX #5065273
Game studiosENmilitary simulationgame developmentscripting recruitment
Description
We first started off using Warbound scripts, then we realized that ACS everything I'd originally modded into Vanguard/Warbound so we decided to switch to ACS. Project Milsim Roblox will be a Roblox game that wishes to bring the most realistic military simulation possible whilst encouraging new developers to be inspired as the developers of Project Milsim themselves aren't pros. This may become a milsim group in the future, or possibly may switch gears from Milsim and just try to become an Insurgency Sandstorm remake, we are unsure. We are still looking for developers that can script tanks and helicopters, as we do not want to use free models to overcome every challenge we face. I the Lead Developer and CEO love building in Roblox, and the majority of buildings and the map will be made purely by me.
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 10 Aug 2026, 20:15 | 13 | first reading |
Ownership
Owned by @5whoa as measured.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
@5whoa — Holder (rank 255)
TheMailbox (@clonetrooper23572) — Player (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.