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ACE - Assassin Community Everywhere

ACE - Assassin Community Everywhere #5232617

4
members (measured 31 Oct 2026, 05:15 UTC)
20 October 2019
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENmilitary roleplaysocial communityevents

Description

This is a small community that's mainly for fun. We have ranks and things, and soon diss card where we post events (Roblox doesn't let you spell it correctly). We have activities such as: trainings, raids and meetings. To get promoted, make sure to attend trainings often. We will eventually have an HQ where we will do trainings, but for now we just play random games.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
12 Aug 2026, 20:274first reading

Ownership

Owned by @HanGroupHolder as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Experiences

0
players in this group’s experiences right now
2
lifetime visits across 1 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

@HanGroupHolder — [V] Master of Assassins (rank 255)

@Giraffegirl54 — Dev (rank 20)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

[V] Master of Assassins0
[IV] Assassin Lord0
[III] Assassin0
Dev0
[II] Rogue0
Member4
[I] Recruit2
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.