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Thin Blue Studios

Thin Blue Studios #5357033

3
members (measured 5 Oct 2026, 17:33 UTC)
20 December 2019
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmentlaw enforcement supportindie studio

Description

Founded by: ii_NoahLaw on 12/19/2019 | We are a development Studio. I named it Thin Blue Studios because I am a BIG Law Enforcement Supporter. Please, Help me make the next Top-Page game!

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
11 Aug 2026, 01:313first reading

Ownership

Owned by Noah (@ii_NoahLaw) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Experiences

0
players in this group’s experiences right now
90
lifetime visits across 4 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

Noah (@ii_NoahLaw) — Founder (rank 255)

ddsdk (@DaniRBXL) — Co-Founder (rank 254)

Nate (@abcxomisgood) — Head Developer (rank 9)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Founder1
Co-Founder1
Head Developer1
Developer0
Head Of Staff0
Assistant Head Of Staff0
Staff Mentor0
Staff0
Staff-In-Training0
Known Roleplayer0
Member3
Fan0
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.