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1700 Prussian Empire

1700 Prussian Empire #5358316

5
members (measured 21 Sept 2026, 18:06 UTC)
20 December 2019
created (per Roblox API)
10 August 2026
first measured by this register

RoleplayENHistorical RoleplayMilitary Simulation18th Century

Description

We are the Prussian Empire. We are based in the 1700s and are at a fort with a little town nearby. Our group is a combination of RP and Combat, where there will be RP events with fighting. -------------------------------------Enlist to fight for the fatherland------------------------------- ----------------------- After Joining this group. Attend training and make it pass recruit then join a regiment.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
13 Sept 2026, 12:515first reading

Ownership

Owned by MiIler (@mmillergaming) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

MiIler (@mmillergaming) — Graduate (rank 255)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Graduate0
königliche familie0
Feldmarschall0
General0
Generalleutnant0
Generalmajor0
Oberst0
Major0
Kapitän0
Oberleutnant0
Premier Leutnant0
Fähnrich0
Feldwebel0
Unteroffizier0
Gefreiter0
Privat0
Member5
Rekrutieren4
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.