Ninja Dante's squad #5424995
Game studiosENgame developmentsocial groupwork in progress
Description
Pretty much a forms page for me and mah buds. I'll make games eventually (that are good) and by the time this group has any sort of relevance I'll probably have made some games the members could do fun little challenges in. And if I or my games get any sort of popularity This would be won of those "fan clubs" or whatever. Plz join, I'd help out plus when I do something with this trash bin it'd be fun, and you got to participate in it. So yeah, you should probably join in case something happens. This group Is boring rn but I promise I'm trying to make it fun and to give it a use. this group is a massive W.I.P (work in progress)
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 24 Aug 2026, 22:49 | 28 | first reading |
Ownership
Owned by Terraway (@Ninjadante10) as measured.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
Terraway (@Ninjadante10) — Ninja dante (rank 255)
hayden (@Hybrid1sMe) — Co-owner(s) (rank 244)
Eternal_Aces (@Guithundershark) — a Friend or family! (rank 10) terminated
roshhh (@RxshV1bez) — Ninja (rank 2)
josh (@joshhhhiiiiii) — Ninja (rank 2)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.