RobloxDonate #5629463
Game studiosENgame designgamificationcommunity support
Description
Fun is the key to how games work, and it’s the key to making gamification work, too. Without fun, gamification is simply another feature of a system or product – with fun, your product or system becomes much more enjoyable to use. There are several criteria which need to be met in order for a game to be considered fun. Namely, it must have goals (so the player has something to achieve) and rules (so that the player has a means to achieve those goals); it must also provide feedback (so that the players can examine their progress or lack of it), and it must involve voluntary play (because being forced to have fun isn’t fun). Last but not least, there must be obstacles to provide a challenge. Here, we’ll be looking at how the computer game classic Please support our game <3
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 10 Aug 2026, 18:47 | 175 | first reading |
Ownership
Owned by @hepyogaming as measured.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
@hepyogaming — Owner (rank 255)
DeirdreDev (@Aechxyz) — Member (rank 1)
cybele (@DreyaCyb) — Member (rank 1)
Saint (@ImmortalZyrex) — Member (rank 1)
@TagaSponNgLaro5 — Member (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.