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Evil Studios.

Evil Studios. #5669944

8
members (measured 2 Nov 2026, 18:51 UTC)
22 February 2020
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame-developmentcommunity-feedback

Description

Hello, this is the owner here saying that the description of Evil Studios! Evil Studios is a studio group that creates games for people to just play and have fun! Note: If you go into a game with transactions and someone has really good items that make them better and you dont like it, feel free to post your opinion about it if you think its not fair and if we get enough people saying that then we may change the prices for the game passes to make it more fair for you and our community And last but not least, sadly none of our developers have social media yet so stay tuned!

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
1 Nov 2026, 23:408first reading

Ownership

Owned by @Crimsickle as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Experiences

0
players in this group’s experiences right now
174
lifetime visits across 3 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

@Crimsickle — Owner (rank 255) terminated

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner1
Devs2
Member8
Fans5
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.