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BadFly Interactive

BadFly Interactive #5674467

38
members (measured 23 Aug 2026, 01:57 UTC)
23 February 2020
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmenthorror gamesindie studio

Description

Welcome to BadFly Interactive! We are a small creative studio, made up of developers with years of experience. Our main goal is to create high quality games with interesting and entertaining content and to dynamically react to the current trends and changes on the game market. We all enjoy horror movies, especially those that combine action, brutality and humor. We strive to make our games similar and offer not only fast-paced action but also a few laughs. --:Members Goals:-- -10 Members ✅ -20 Members ✅ -30 Members ✅ -40 Members ✅ -50 Members?? Don't forget to join the "Řeřicha gang" It's free!

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
20 Aug 2026, 20:2938first reading

Ownership

Owned by @BlackCreeper777 as measured.

Members we’ve seen

@BlackCreeper777Lead Developer (rank 255)

Yungsqu1rt (@YungSquir7)Řeřicha (rank 240)

bloxy (@ybloxymationsHD)BadFly Fans (rank 100)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Lead Developer0
Developers0
Řeřicha0
Admins0
Bots0
BadFly Fans0
Member38
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.