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Scythe Dev Team

Scythe Dev Team #6005182

5
members (measured 12 Oct 2026, 19:03 UTC)
16 April 2020
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmentrecruitmentcollaboration

Description

We Need The Best Game Creators For Our Games A lot Of Them Will Be Huge

Written by the group; not a statement by this register.

Membership history

Growth

565.518 August 2026 — 6 members10 October 2026 — 5 members18 August 202610 October 2026
2 measurements spanning 54 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 5–6 and does not start at zero.
Measurement log — every members count we have recorded
Measured (UTC)MembersChange
10 Oct 2026, 23:185-1
18 Aug 2026, 10:376first reading

Ownership

Owned by existing_guy (@LucasDaily0630) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Experiences

0
players in this group’s experiences right now
5
lifetime visits across 2 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

existing_guy (@LucasDaily0630) — Reaping God (rank 255)

@HHBFAngelDev — Grim Reaper (rank 1)

mugnegnosecco (@VjRaccoon) — Grim Reaper (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Reaping God1
Admin reaper0
Member6
Grim Reaper5
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.