CS:RPG Law Enforcement: Sheriff Team #605324012
Game studiosDElaw enforcementsheriffroleplay
Description
Gruppe für den Group Lock des Sheriff Teams.
Written by the group; not a statement by this register.
Membership history
Growth
| Measured (UTC) | Members | Change |
|---|---|---|
| 3 Sept 2026, 01:40 | 319 | +1 |
| 31 Aug 2026, 11:41 | 318 | +3 |
| 26 Aug 2026, 13:55 | 315 | -1 |
| 22 Aug 2026, 23:36 | 316 | +2 |
| 21 Aug 2026, 02:05 | 314 | +8 |
| 19 Aug 2026, 02:45 | 306 | -1 |
| 12 Aug 2026, 01:25 | 307 | first reading |
Ownership
Owned by @besterheimmer as measured.
Members we’ve seen
@besterheimmer — Gruppen Inhaber (rank 255)
@karzqx — Serverleitung (rank 254)
Xav3er (@Xaver_TV) — Officer | Agent | Beamter (rank 1)
EliasSV1k (@elias09rahm2) — Officer | Agent | Beamter (rank 1)
@DerKlaustieger2 — Officer | Agent | Beamter (rank 1)
Ahmad (@ahmadboss343) — Officer | Agent | Beamter (rank 1)
apix (@userapix) — Officer | Agent | Beamter (rank 1)
Joo (@LouisVie000) — Officer | Agent | Beamter (rank 1)
89n5 (@playz3rox) — Officer | Agent | Beamter (rank 1)
Maxwell (@Gismo120710) — Officer | Agent | Beamter (rank 1)
Nickk (@NONORrob) — Officer | Agent | Beamter (rank 1)
@delfinveloz2011 — Officer | Agent | Beamter (rank 1)
ACUL (@ACUL128) — Officer | Agent | Beamter (rank 1)
fynn15mudder (@fynn11mudder) — Officer | Agent | Beamter (rank 1)
@pslmzk — Officer | Agent | Beamter (rank 1)
@Super_Toastt — Officer | Agent | Beamter (rank 1)
Jesus (@leonardodawie3) — Officer | Agent | Beamter (rank 1)
krz (@Nostalagiabreak) — Member (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.