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LiquidDevTeam

LiquidDevTeam #609771604

9
members (measured 28 Oct 2026, 11:42 UTC)
23 August 2026
created (per Roblox API)
8 September 2026
first measured by this register

Game studiosENgame developmentindie studiocollaborative project

Description

We are the LiquidDevTeam, 3 friends making games currently we are working on the game, Untitled Embassy and plan to make more in the future.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
29 Sept 2026, 17:189first reading

Ownership

Owned by @Jon_doeFR as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Experiences

0
players in this group’s experiences right now
123
lifetime visits across 1 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

tinpotmahn (@whydontyouty) — LiquidDevs (rank 255)

@Jon_doeFR — LiquidDevs (rank 255)

@diamondpuppy12345678 — LiquidDevs (rank 255)

Seer (@0verseer05) — Member (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

LiquidDevs3
Admin0
LeadDevs0
extremely long role name that was made to just confuse others and has no permisions and is extremely1
LeadestDevofthemLeads1
potato1
Ginger1
Member9
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.