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The 501st TONK Division

The 501st TONK Division #6174629

16
members (measured 17 Oct 2026, 18:35 UTC)
2 May 2020
created (per Roblox API)
10 August 2026
first measured by this register

Game fan groupsENfictional-universeroleplaytraining-events

Description

We are the 501st TONK division. We are the elite division of TONK!! I will be hosting trainings for ten minutes every week. Attending one of these training for the full period of time will grant you the next rank up. If you have any questions please do contact me via the group wall. ___________________________________________________________________________________________ !!DISCLAIMER!! We are not based on anything that currently exists/did, we are only yet a fictional group!

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
17 Oct 2026, 18:3416first reading

Ownership

Owned by @Za_Quilla as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

@Za_Quilla — Commander In Chief (rank 255)

BnanaRama1265 (@guest0900154) — General (rank 254)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Commander In Chief0
General0
Captain0
Commander0
Sergeant0
Corporal0
Private Second Class0
Private0
Member16
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.