Shroom Development #625999580
Game studiosENgame developmentcollaborationtutorials
Description
Welcome to Shroom Development, a Roblox game development community dedicated to building high-quality experiences. Whether you're a builder, scripter, UI designer, modeler, animator, VFX artist, composer, or tester, Shroom Development is the place to collaborate, learn, and create amazing Roblox games together. What we do: • Roblox Game Development • Scripting (Luau) • Building & Modeling • UI/UX Design • Animations & VFX • Team Collaboration • Testing & Quality Assurance • Community Events & Development Updates Our goal is to turn creative ideas into polished Roblox experiences while building a friendly and professional development community. Build. Create. Develop the Future.
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 16 Sept 2026, 08:45 | 5 | first reading |
Ownership
Owned by Kayie (@Beaconsfield52) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
Kayie (@Beaconsfield52) — Manager (rank 255)
Zane (@Hdkvdidjd) — Member (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.