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B.L.U.E. Agency Division #632006

1
members (measured 23 Sept 2026, 19:02 UTC)
1 July 2012
created (per Roblox API)
10 August 2026
first measured by this register

Description

----New----- -----Rules----- You don't have to be a high rank. If you are a Higher Rank then me, you will automattically get promoted. If it doesn't happen right away, PM me ASAP. Thanks! ----News--- (~None~) ----FYI------ You will be kept in training until you beat the course WITH ME THERE. It has gun training sword training and other stuff every soldier should know. If you become a spy, you still have to work as an agent, but if there is an enemy, you will join there group and become a high rank and get information. Or Demotion.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
23 Sept 2026, 19:021first reading

Ownership

Owned by KadinDoven (@Kaancann3) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

KadinDoven (@Kaancann3) — Leader (rank 255)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Leader0
Agent Level 20
Trainee0
Hostage0
High Commander0
General0
Colonel0
Major0
Agent Squad Level 20
Police Units0
Agent Squad0
Agent Level 30
Agent Level 10
Üye1
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.