Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
~-=Epicly Sand=-~

~-=Epicly Sand=-~ #6388902

30
members (measured 3 Sept 2026, 02:37 UTC)
21 May 2020
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmentcommunity managementcasual gaming

Description

Welcome to Epicly Sand we make weird but cool games keep in mind that won't be so good I'm the owner. And I'm the old owner Anto495 but u can call me Ant. We might hire in Epicly Sand for builders and Admins for are Games have a Great day Peace (Warning don't go to any of the links in the comments) (Please don't be rude to Retired-owner, Besties,Admins or other members

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
3 Sept 2026, 02:3630first reading

Ownership

Owned by Asian (@Anto495) as measured.

Experiences

0
players in this group’s experiences right now
516
lifetime visits across 5 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

Asian (@Anto495)Epicly Sand King (rank 255)

@ant12000Epic people (rank 20)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Epicly Sand King1
Besties0
Admin0
Epic people29
Member30
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.