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Raging Studio's

Raging Studio's #6631965

11
members (measured 2 Oct 2026, 21:49 UTC)
9 June 2020
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmentrealismsimulator

Description

- Raging Studio's - Our games are based on Realism Note: There is a lot of flash lighting in our games play at your own risk!! - In the future their might be a Raging Simulator - In the games, me and my team will fix the bugs and attend to make games without lag - Please no spamming in chat or ill close the chat - Guys and girls please give idea's on what to make for games

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
2 Oct 2026, 21:4811first reading

Ownership

Owned by @RaginAidenYT as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Experiences

0
players in this group’s experiences right now
6
lifetime visits across 1 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

@RaginAidenYT — Owner (rank 255)

@Collinofduty11 — Best supporters! (rank 254)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner0
Best supporters!0
Member11
Fans and Friends0
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.