HuntABrainrot #676641571
Game studiosENstrategy gamecollection mechanicsbase building
Description
Welcome to Hunt a Brainrot 🧠 Hunt a Brainrot is a strategy-driven hunting and progression game where players track down strange brainrot creatures, collect them, and build powerful bases. Buy weapons, hunt brainrots as they roam the map, place them in your base to generate passive income, and decide whether to keep, move, sell, or even steal brainrots from other players. Rebirth to reset and grow stronger with permanent income multipliers. This group is the home of: Game updates & announcements, Sneak peeks of new brainrots, Community feedback & suggestions, Future features and events, Join the hunt, build your collection, and see how far you can push your rebirths. The hunt never ends. © 2026 Hunt a Brainrot. All rights reserved. Brainrot and all related characters, names, designs, and assets are the intellectual property of HUNT A BRAINROT™.
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 11 Aug 2026, 05:52 | 27 | first reading |
Ownership
Owned by Tony (@HuntABrainrotHolder) as measured.
Members we’ve seen
Tony (@HuntABrainrotHolder) — Holder (rank 255)
@kzui — Developers (rank 252)
rock (@VirtualRez) — Member (rank 1)
roslin (@rahslin) — Member (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.