Robloxia's Myth Chasers #6827393
Game studiosENgame developmentlore creationrank requirements
Description
Welcome to Robloxia's Myth Chasers. -------------------------------------- If you want to have the Developing Myth rank, You will have to have the following: A good game with no free models A game with a good lore ------------------------------ If you want to have the Upcoming Myth rank, You will have to have the following: 500+ visits (On your profile or group) A good game with no free models A game with a good lore A original game idea A original game idea -------------------------------------------- If you want to have the Large Myth rank, You will have to have the following: A very well made game or 5k visits (On your profile or group) A good game with no free models A game with a good lore. A original game idea
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 9 Sept 2026, 03:13 | 3 | first reading |
Ownership
Owned by @iTry2HardSometimes9 as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
@iTry2HardSometimes9 — Founder (rank 255)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.