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WorldLoop Studios #684879247

3
members (measured 18 Oct 2026, 17:10 UTC)
11 September 2026
created (per Roblox API)
3 October 2026
first measured by this register

Game studiosENsimulationinteractive-fictioncommunity-development

Description

Welcome to **Worldloop Studios** — where worlds don’t just exist, they react. We create immersive, interactive simulation games shaped by your choices and actions. Experiment with dynamic systems, explore living environments, and discover new ways to play. Every action changes the world. Every world tells a different story. Join the group for development updates, early access, community events, and exclusive rewards.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
18 Oct 2026, 16:193first reading

Ownership

Owned by @CouldBeD4C as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Experiences

0
players in this group’s experiences right now
94
lifetime visits across 1 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

NX3 (@NX_3XD) — owner (rank 254)

@CouldBeD4C — owner (rank 254)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

owner2
Member3
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.