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The Aesthetic Gaming Squad

The Aesthetic Gaming Squad #6872158

13
members (measured 14 Oct 2026, 07:17 UTC)
30 June 2020
created (per Roblox API)
10 August 2026
first measured by this register

OtherENclothing storegaming communityroleplay

Description

Founded by lollykarina19 Welcome To The Aesthetic Gaming Squad! Here we sell nice clothing that's affordable, giveaways, we also do got, and maybe story times to become get to know one another. Our Clothing Unique, luxurious, & fashionable. If you want custom clothing ask nicely on the wall and I may reply. Ranks To get a higher rank you will need to buy 5+ clothing, be active and invite your friend 5-10 pieces of clothing 10-15 pieces of clothing 15-20 pieces of clothing Rules RESPECT EVERYONE! NO BEGGING! & have fun. Road to 300 & many more

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
14 Oct 2026, 07:1613first reading

Ownership

Owned by nai (@whoisgoldy) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

nai (@whoisgoldy) — Creator (rank 255)

Tyrone (@TV_playzzzz) — Normal Gamer.. (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Creator1
God Gamers6
Member13
Normal Gamer..6
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.