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Evil Games Studio.

Evil Games Studio. #6946908

9
members (measured 3 Sept 2026, 03:27 UTC)
6 July 2020
created (per Roblox API)
10 August 2026
first measured by this register

Description

⚡EVS, Evil Games Studio. -------- INFO ----‐---------------------------------------------------------- Welcome to EVS, we make games. Motto: No games without updates! Directed to rules #3 (disc) I had to change my computer so don't join dizzy, i'll remake i soon! -----------------INFO #2 ------- 🎮 Group founded the 2/1/2020 by PDevils. Dizzy s' code: hklmA ----------------------------‐-------------- 📌 Want a gfx lesson? follow PDevils and message him! 📌 Want more updates? Invite people! 📌 Comming soon

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
3 Sept 2026, 03:279first reading

Ownership

Owned by user #1705569062 as measured.

Experiences

0
players in this group’s experiences right now
1
lifetime visits across 1 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

luviq (@looviqs){HR} Developers/Scripters (rank 254)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Chairman.0
{HR} Developers/Scripters0
[LR] Attending Scripters.0
[LR] Attending Developers.0
Membre9
Fans0
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.